User Interface


← Quick Start (First Launch)  ·  Contents  ·  Interaction & Navigation →


The interface is organized into collapsible "Docks" (panels) located on the bottom status bar. Click a button once to open its corresponding dock, and click it again—or open a different dock—to close it.

In the center is the interactive 3D Viewport (powered by Qt RHI).

Global commands

Alongside the dock buttons, the status bar carries the commands that act on the whole scene:

Starting over: NEW vs. the mode tabs

There are two ways to clear your work, and they do different things.

Which one to use: pick the tab when you want a clean, working starting point to modify; pick NEW when you want to write a surface from scratch and the default one would just be in the way.
Button States: All toggle buttons in the interface describe the action that will occur when pressed. The only exceptions are the Projection buttons on the status bar and the Illumination button in the 4D dock — these display the current active state instead.

← Quick Start (First Launch)  ·  Contents  ·  Interaction & Navigation →