Sounds & Audio


← Rendering & Textures  ·  Contents  ·  Animation & Video →


Surface Explorer 4D features a dedicated audio engine that supports both physical audio tracks and procedural synthesizers, allowing you to combine breathtaking visuals with dynamic soundscapes.

 

Supported Formats

The library recognizes two types of audio elements within the Sounds tab:

 

How to Use Audio in Scripts

Audio tracks and synths are directly integrated into your visual scripts. To apply a sound to your current visual creation:

  1. Open the Sounds tab in the Library panel.
  2. Single-click any audio file or procedural preset in the tree.
  3. The software will automatically clean up any previous audio directives, inject the new sound at the top of your current script Editor, and start playing it instantly!
  4. To stop playback, single-click the same file again.

 

Script Directives

Behind the scenes, clicking an item injects one of these special directives into your code:


← Rendering & Textures  ·  Contents  ·  Animation & Video →