Animation & Video |
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Real-Time Animations (t_Motions) |
The engine supports dynamic, real-time surface animations, allowing both internal geometric deformations and continuous spatial rotations.
Time-Based Morphological Animations |
To animate a shape's geometry, simply include the t (time) variable within your parametric equations (e.g., X = sin(u + t)).
t variable in your formulas, the Run button in the Equations Dock (and the master START button) is automatically primed for animation.t increases fluidly), animating the geometry in real-time without affecting the other modules. The master START button in the Status Bar achieves the same result while also triggering every other loaded module; once something is running, its label changes to STOP, and clicking it freezes the animation instantly, maintaining the exact deformed shape of that moment.t variable. To adjust the animation speed, simply multiply t by the s constant (e.g., X = sin(u + t * s)). Because the s slider in the Equations dock can take negative values, you can use it to speed up, slow down, and even reverse the direction of the movement dynamically!
3D & 4D Spatial Animations |
Beyond internal shape morphing, you can animate the entire surface spatially using the dedicated controls in the 3D and 4D docks.
t, all spatial rotations and path movements have their own dedicated speed sliders within their respective docks, giving you complete and independent control over the object's physical motion.The software includes a high-quality offline recording system.
Recording Workflow |
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